![]() ![]() ![]() Previously, “crafting power” was heavily reliant on having specific Tier 4 Crafting Thralls, which would not only make it frustrating in case you didn’t find the specific thrall you needed but also made other, lesser artisans less relevant. PVP settings for servers have also been improved, as we’ve added only options for each day of the week (instead of the old distinction of only weekdays or weekends) and also a new dynamic building damage system to expand the possibilities of player versus player combat and raiding beyond what was possible before.Ĭrafting has also undergone a massive overhaul with several considerable changes. We’re now also letting you choose the following distance of your active follower from the radial menu, which has been a much-requested feature! Next, there’s combat, which has received new moves to extend your combat abilities, the sprint attacks, as well as a few changes to how healing items are used, and an updated stamina system to make it more consistent in its costs and less burdening, while still keeping it as a resource a skilled player should be able to master.Īdditionally, blocking attacks will now consume stamina and while shield block is active stamina will now slowly regenerate. Leveling progression has also been rebalanced by tweaking experience and resource gains all around, normalizing progression across all game modes, and improving the overall experience. For starters, the temperature system has been overhauled, as we’ve changed how building and clothing pieces protect your characters against the weather conditions, as well as relaying that information in-game in a more consistent and straightforward way. ![]()
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